| pound | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect.... |
| karate chop | fighting | physical | 50 | 100% | 25 | Has an increased chance for a critical hit.... |
| double slap | normal | physical | 15 | 85% | 10 | Hits 2-5 times in one turn.... |
| comet punch | normal | physical | 18 | 85% | 15 | Hits 2-5 times in one turn.... |
| mega punch | normal | physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect.... |
| pay day | normal | physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level.... |
| fire punch | fire | physical | 75 | 100% | 15 | Has a 10% chance to burn the target.... |
| ice punch | ice | physical | 75 | 100% | 15 | Has a 10% chance to freeze the target.... |
| thunder punch | electric | physical | 75 | 100% | 15 | Has a 10% chance to paralyze the target.... |
| scratch | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect.... |
| vice grip | normal | physical | 55 | 100% | 30 | Inflicts regular damage with no additional effect.... |
| guillotine | normal | physical | — | 30% | 5 | Causes a one-hit KO.... |
| razor wind | normal | special | 80 | 100% | 10 | Requires a turn to charge before attacking.... |
| swords dance | normal | status | — | — | 20 | Raises the user’s Attack by two stages.... |
| cut | normal | physical | 50 | 95% | 30 | Inflicts regular damage with no additional effect.... |
| gust | flying | special | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air.... |
| wing attack | flying | physical | 60 | 100% | 35 | Inflicts regular damage with no additional effect.... |
| whirlwind | normal | status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon.... |
| fly | flying | physical | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn.... |
| bind | normal | physical | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns.... |
| slam | normal | physical | 80 | 75% | 20 | Inflicts regular damage with no additional effect.... |
| vine whip | grass | physical | 45 | 100% | 25 | Inflicts regular damage with no additional effect.... |
| stomp | normal | physical | 65 | 100% | 20 | Has a 30% chance to make the target flinch.... |
| double kick | fighting | physical | 30 | 100% | 30 | Hits twice in one turn.... |
| mega kick | normal | physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect.... |
| jump kick | fighting | physical | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil.... |
| rolling kick | fighting | physical | 60 | 85% | 15 | Has a 30% chance to make the target flinch.... |
| sand attack | ground | status | — | 100% | 15 | Lowers the target’s accuracy by one stage.... |
| headbutt | normal | physical | 70 | 100% | 15 | Has a 30% chance to make the target flinch.... |
| horn attack | normal | physical | 65 | 100% | 25 | Inflicts regular damage with no additional effect.... |
| fury attack | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn.... |
| horn drill | normal | physical | — | 30% | 5 | Causes a one-hit KO.... |
| tackle | normal | physical | 40 | 100% | 35 | Inflicts regular damage with no additional effect.... |
| body slam | normal | physical | 85 | 100% | 15 | Has a 30% chance to paralyze the target.... |
| wrap | normal | physical | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns.... |
| take down | normal | physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil.... |
| thrash | normal | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user.... |
| double edge | normal | physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil.... |
| tail whip | normal | status | — | 100% | 30 | Lowers the target’s Defense by one stage.... |
| poison sting | poison | physical | 15 | 100% | 35 | Has a 30% chance to poison the target.... |
| twineedle | bug | physical | 25 | 100% | 20 | Hits twice in the same turn. Has a 20% chance to poison the target.... |
| pin missile | bug | physical | 25 | 95% | 20 | Hits 2-5 times in one turn.... |
| leer | normal | status | — | 100% | 30 | Lowers the target’s Defense by one stage.... |
| bite | dark | physical | 60 | 100% | 25 | Has a 30% chance to make the target flinch.... |
| growl | normal | status | — | 100% | 40 | Lowers the target’s Attack by one stage.... |
| roar | normal | status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon.... |
| sing | normal | status | — | 55% | 15 | Puts the target to sleep.... |
| supersonic | normal | status | — | 55% | 20 | Confuses the target.... |
| sonic boom | normal | special | — | 90% | 20 | Inflicts 20 points of damage.... |
| disable | normal | status | — | 100% | 20 | Disables the target’s last used move for 1-8 turns.... |
| acid | poison | special | 40 | 100% | 30 | Has a 10% chance to lower the target’s Special Defense by one stage.... |
| ember | fire | special | 40 | 100% | 25 | Has a 10% chance to burn the target.... |
| flamethrower | fire | special | 90 | 100% | 15 | Has a 10% chance to burn the target.... |
| mist | ice | status | — | — | 30 | Protects the user’s stats from being changed by enemy moves.... |
| water gun | water | special | 40 | 100% | 25 | Inflicts regular damage with no additional effect.... |
| hydro pump | water | special | 110 | 80% | 5 | Inflicts regular damage with no additional effect.... |
| surf | water | special | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users.... |
| ice beam | ice | special | 90 | 100% | 10 | Has a 10% chance to freeze the target.... |
| blizzard | ice | special | 110 | 70% | 5 | Has a 10% chance to freeze the target.... |
| psybeam | psychic | special | 65 | 100% | 20 | Has a 10% chance to confuse the target.... |
| bubble beam | water | special | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage.... |
| aurora beam | ice | special | 65 | 100% | 20 | Has a 10% chance to lower the target’s Attack by one stage.... |
| hyper beam | normal | special | 150 | 90% | 5 | User foregoes its next turn to recharge.... |
| peck | flying | physical | 35 | 100% | 35 | Inflicts regular damage with no additional effect.... |
| drill peck | flying | physical | 80 | 100% | 20 | Inflicts regular damage with no additional effect.... |
| submission | fighting | physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil.... |
| low kick | fighting | physical | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power.... |
| counter | fighting | physical | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took.... |
| seismic toss | fighting | physical | — | 100% | 20 | Inflicts damage equal to the user’s level.... |
| strength | normal | physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect.... |
| absorb | grass | special | 20 | 100% | 25 | Drains half the damage inflicted to heal the user.... |
| mega drain | grass | special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user.... |
| leech seed | grass | status | — | 90% | 10 | Seeds the target, stealing HP from it every turn.... |
| growth | normal | status | — | — | 20 | Raises the user’s Attack and Special Attack by one stage.... |
| razor leaf | grass | physical | 55 | 95% | 25 | Has an increased chance for a critical hit.... |
| solar beam | grass | special | 120 | 100% | 10 | Requires a turn to charge before attacking.... |
| poison powder | poison | status | — | 75% | 35 | Poisons the target.... |
| stun spore | grass | status | — | 75% | 30 | Paralyzes the target.... |
| sleep powder | grass | status | — | 75% | 15 | Puts the target to sleep.... |
| petal dance | grass | special | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user.... |
| string shot | bug | status | — | 95% | 40 | Lowers the target’s Speed by two stages.... |
| dragon rage | dragon | special | — | 100% | 10 | Inflicts 40 points of damage.... |
| fire spin | fire | special | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns.... |
| thunder shock | electric | special | 40 | 100% | 30 | Has a 10% chance to paralyze the target.... |
| thunderbolt | electric | special | 90 | 100% | 15 | Has a 10% chance to paralyze the target.... |
| thunder wave | electric | status | — | 90% | 20 | Paralyzes the target.... |
| thunder | electric | special | 110 | 70% | 10 | Has a 30% chance to paralyze the target.... |
| rock throw | rock | physical | 50 | 90% | 15 | Inflicts regular damage with no additional effect.... |
| earthquake | ground | physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users.... |
| fissure | ground | physical | — | 30% | 5 | Causes a one-hit KO.... |
| dig | ground | physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn.... |
| toxic | poison | status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn.... |
| confusion | psychic | special | 50 | 100% | 25 | Has a 10% chance to confuse the target.... |
| psychic | psychic | special | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage.... |
| hypnosis | psychic | status | — | 60% | 20 | Puts the target to sleep.... |
| meditate | psychic | status | — | — | 40 | Raises the user’s Attack by one stage.... |
| agility | psychic | status | — | — | 30 | Raises the user’s Speed by two stages.... |
| quick attack | normal | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect.... |
| rage | normal | physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage.... |
| teleport | psychic | status | — | — | 20 | Immediately ends wild battles. No effect otherwise.... |
| night shade | ghost | special | — | 100% | 15 | Inflicts damage equal to the user’s level.... |
| mimic | normal | status | — | — | 10 | Copies the target’s last used move.... |
| screech | normal | status | — | 85% | 40 | Lowers the target’s Defense by two stages.... |
| double team | normal | status | — | — | 15 | Raises the user’s evasion by one stage.... |
| recover | normal | status | — | — | 5 | Heals the user by half its max HP.... |
| harden | normal | status | — | — | 30 | Raises the user’s Defense by one stage.... |
| minimize | normal | status | — | — | 10 | Raises the user’s evasion by two stages.... |
| smokescreen | normal | status | — | 100% | 20 | Lowers the target’s accuracy by one stage.... |
| confuse ray | ghost | status | — | 100% | 10 | Confuses the target.... |
| withdraw | water | status | — | — | 40 | Raises the user’s Defense by one stage.... |
| defense curl | normal | status | — | — | 40 | Raises user’s Defense by one stage.... |
| barrier | psychic | status | — | — | 20 | Raises the user’s Defense by two stages.... |
| light screen | psychic | status | — | — | 30 | Reduces damage from special attacks by 50% for five turns.... |
| haze | ice | status | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion.... |
| reflect | psychic | status | — | — | 20 | Reduces damage from physical attacks by half.... |
| focus energy | normal | status | — | — | 30 | Increases the user’s chance to score a critical hit.... |
| bide | normal | physical | — | — | 10 | User waits for two turns, then hits back for twice the damage it took.... |
| metronome | normal | status | — | — | 10 | Randomly selects and uses any move in the game.... |
| mirror move | flying | status | — | — | 20 | Uses the target’s last used move.... |
| self destruct | normal | physical | 200 | 100% | 5 | User faints.... |
| egg bomb | normal | physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect.... |
| lick | ghost | physical | 30 | 100% | 30 | Has a 30% chance to paralyze the target.... |
| smog | poison | special | 30 | 70% | 20 | Has a 40% chance to poison the target.... |
| sludge | poison | special | 65 | 100% | 20 | Has a 30% chance to poison the target.... |
| bone club | ground | physical | 65 | 85% | 20 | Has a 10% chance to make the target flinch.... |
| fire blast | fire | special | 110 | 85% | 5 | Has a 10% chance to burn the target.... |
| waterfall | water | physical | 80 | 100% | 15 | Has a 20% chance to make the target flinch.... |
| clamp | water | physical | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns.... |
| swift | normal | special | 60 | — | 20 | Never misses.... |
| skull bash | normal | physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attack... |
| spike cannon | normal | physical | 20 | 100% | 15 | Hits 2-5 times in one turn.... |
| constrict | normal | physical | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage.... |
| amnesia | psychic | status | — | — | 20 | Raises the user’s Special Defense by two stages.... |
| kinesis | psychic | status | — | 80% | 15 | Lowers the target’s accuracy by one stage.... |
| soft boiled | normal | status | — | — | 5 | Heals the user by half its max HP.... |
| high jump kick | fighting | physical | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil.... |
| glare | normal | status | — | 100% | 30 | Paralyzes the target.... |
| dream eater | psychic | special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the us... |
| poison gas | poison | status | — | 90% | 40 | Poisons the target.... |
| barrage | normal | physical | 15 | 85% | 20 | Hits 2-5 times in one turn.... |
| leech life | bug | physical | 80 | 100% | 10 | Drains half the damage inflicted to heal the user.... |
| lovely kiss | normal | status | — | 75% | 10 | Puts the target to sleep.... |
| sky attack | flying | physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target... |
| transform | normal | status | — | — | 10 | User becomes a copy of the target until it leaves battle.... |
| bubble | water | special | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage.... |
| dizzy punch | normal | physical | 70 | 100% | 10 | Has a 20% chance to confuse the target.... |
| spore | grass | status | — | 100% | 15 | Puts the target to sleep.... |
| flash | normal | status | — | 100% | 20 | Lowers the target’s accuracy by one stage.... |
| psywave | psychic | special | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level.... |
| splash | normal | status | — | — | 40 | Does nothing.... |
| acid armor | poison | status | — | — | 20 | Raises the user’s Defense by two stages.... |
| crabhammer | water | physical | 100 | 90% | 10 | Has an increased chance for a critical hit.... |
| explosion | normal | physical | 250 | 100% | 5 | User faints.... |
| fury swipes | normal | physical | 18 | 80% | 15 | Hits 2-5 times in one turn.... |
| bonemerang | ground | physical | 50 | 90% | 10 | Hits twice in one turn.... |
| rest | psychic | status | — | — | 5 | User sleeps for two turns, completely healing itself.... |
| rock slide | rock | physical | 75 | 90% | 10 | Has a 30% chance to make the target flinch.... |
| hyper fang | normal | physical | 80 | 90% | 15 | Has a 10% chance to make the target flinch.... |
| sharpen | normal | status | — | — | 30 | Raises the user’s Attack by one stage.... |
| conversion | normal | status | — | — | 30 | User’s type changes to the type of one of its moves at random.... |
| tri attack | normal | special | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target.... |
| super fang | normal | physical | — | 90% | 10 | Inflicts damage equal to half the target’s HP.... |
| slash | normal | physical | 70 | 100% | 20 | Has an increased chance for a critical hit.... |
| substitute | normal | status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further... |
| struggle | normal | physical | 50 | — | 1 | User takes 1/4 its max HP in recoil.... |
| sketch | normal | status | — | — | 1 | Permanently becomes the target’s last used move.... |
| triple kick | fighting | physical | 10 | 90% | 10 | Hits three times, increasing power by 100% with each successful hit.... |
| thief | dark | physical | 60 | 100% | 25 | Takes the target’s item.... |
| spider web | bug | status | — | — | 10 | Prevents the target from leaving battle.... |
| mind reader | normal | status | — | — | 5 | Ensures that the user’s next move will hit the target.... |
| nightmare | ghost | status | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep.... |
| flame wheel | fire | physical | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.... |
| snore | normal | special | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping.... |
| curse | ghost | status | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Spe... |
| flail | normal | physical | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 ... |
| conversion 2 | normal | status | — | — | 30 | Changes the user’s type to a random type either resistant or immune to the last ... |
| aeroblast | flying | special | 100 | 95% | 5 | Has an increased chance for a critical hit.... |
| cotton spore | grass | status | — | 100% | 40 | Lowers the target’s Speed by two stages.... |
| reversal | fighting | physical | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 ... |
| spite | ghost | status | — | 100% | 10 | Lowers the PP of the target’s last used move by 4.... |
| powder snow | ice | special | 40 | 100% | 25 | Has a 10% chance to freeze the target.... |
| protect | normal | status | — | — | 10 | Prevents any moves from hitting the user this turn.... |
| mach punch | fighting | physical | 40 | 100% | 30 | Inflicts regular damage with no additional effect.... |
| scary face | normal | status | — | 100% | 10 | Lowers the target’s Speed by two stages.... |
| feint attack | dark | physical | 60 | — | 20 | Never misses.... |
| sweet kiss | fairy | status | — | 75% | 10 | Confuses the target.... |
| belly drum | normal | status | — | — | 10 | User pays half its max HP to max out its Attack.... |
| sludge bomb | poison | special | 90 | 100% | 10 | Has a 30% chance to poison the target.... |
| mud slap | ground | special | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage.... |
| octazooka | water | special | 65 | 85% | 10 | Has a 50% chance to lower the target’s accuracy by one stage.... |
| spikes | ground | status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in.... |
| zap cannon | electric | special | 120 | 50% | 5 | Has a 100% chance to paralyze the target.... |
| foresight | normal | status | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighti... |
| destiny bond | ghost | status | — | — | 5 | If the user faints this turn, the target automatically will, too.... |
| perish song | normal | status | — | — | 5 | User and target both faint after three turns.... |
| icy wind | ice | special | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage.... |
| detect | fighting | status | — | — | 5 | Prevents any moves from hitting the user this turn.... |
| bone rush | ground | physical | 25 | 90% | 10 | Hits 2-5 times in one turn.... |
| lock on | normal | status | — | — | 5 | Ensures that the user’s next move will hit the target.... |
| outrage | dragon | physical | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user.... |
| sandstorm | rock | status | — | — | 10 | Changes the weather to a sandstorm for five turns.... |
| giga drain | grass | special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user.... |
| endure | normal | status | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn.... |
| charm | fairy | status | — | 100% | 20 | Lowers the target’s Attack by two stages.... |
| rollout | rock | physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resett... |
| false swipe | normal | physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1.... |
| swagger | normal | status | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target.... |
| milk drink | normal | status | — | — | 5 | Heals the user by half its max HP.... |
| spark | electric | physical | 65 | 100% | 20 | Has a 30% chance to paralyze the target.... |
| fury cutter | bug | physical | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing... |
| steel wing | steel | physical | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage.... |
| mean look | normal | status | — | — | 5 | Prevents the target from leaving battle.... |
| attract | normal | status | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refu... |
| sleep talk | normal | status | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sl... |
| heal bell | normal | status | — | — | 5 | Cures the entire party of major status effects.... |
| return | normal | physical | — | 100% | 20 | Power increases with happiness, up to a maximum of 102.... |
| present | normal | physical | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 i... |
| frustration | normal | physical | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102.... |
| safeguard | normal | status | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turn... |
| pain split | normal | status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP.... |
| sacred fire | fire | physical | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.... |
| magnitude | ground | physical | — | 100% | 30 | Power varies randomly from 10 to 150.... |
| dynamic punch | fighting | physical | 100 | 50% | 5 | Has a 100% chance to confuse the target.... |
| megahorn | bug | physical | 120 | 85% | 10 | Inflicts regular damage with no additional effect.... |
| dragon breath | dragon | special | 60 | 100% | 20 | Has a 30% chance to paralyze the target.... |
| baton pass | normal | status | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacem... |
| encore | normal | status | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns.... |
| pursuit | dark | physical | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out.... |
| rapid spin | normal | physical | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes.... |
| sweet scent | normal | status | — | 100% | 20 | Lowers the target’s evasion by one stage.... |
| iron tail | steel | physical | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage.... |
| metal claw | steel | physical | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage.... |
| vital throw | fighting | physical | 70 | — | 10 | Never misses.... |
| morning sun | normal | status | — | — | 5 | Heals the user by half its max HP. Affected by weather.... |
| synthesis | grass | status | — | — | 5 | Heals the user by half its max HP. Affected by weather.... |
| moonlight | fairy | status | — | — | 5 | Heals the user by half its max HP. Affected by weather.... |
| hidden power | normal | special | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70.... |
| cross chop | fighting | physical | 100 | 80% | 5 | Has an increased chance for a critical hit.... |
| twister | dragon | special | 40 | 100% | 20 | Has a 20% chance to make the target flinch.... |
| rain dance | water | status | — | — | 5 | Changes the weather to rain for five turns.... |
| sunny day | fire | status | — | — | 5 | Changes the weather to sunny for five turns.... |
| crunch | dark | physical | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage.... |
| mirror coat | psychic | special | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took.... |
| psych up | normal | status | — | — | 10 | Discards the user’s stat changes and copies the target’s.... |
| extreme speed | normal | physical | 80 | 100% | 5 | Inflicts regular damage with no additional effect.... |
| ancient power | rock | special | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage.... |
| shadow ball | ghost | special | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage.... |
| future sight | psychic | special | 120 | 100% | 10 | Hits the target two turns later.... |
| rock smash | fighting | physical | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage.... |
| whirlpool | water | special | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage f... |
| beat up | dark | physical | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has.... |
| fake out | normal | physical | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the tar... |
| uproar | normal | special | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that t... |
| stockpile | normal | status | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow.... |
| spit up | normal | special | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled.... |
| swallow | normal | status | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP aft... |
| heat wave | fire | special | 95 | 90% | 10 | Has a 10% chance to burn the target.... |
| hail | ice | status | — | — | 10 | Changes the weather to a hailstorm for five turns.... |
| torment | dark | status | — | 100% | 15 | Prevents the target from using the same move twice in a row.... |
| flatter | dark | status | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target.... |
| will o wisp | fire | status | — | 85% | 15 | Burns the target.... |
| memento | dark | status | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints.... |
| facade | normal | physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned.... |
| focus punch | fighting | physical | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled.... |
| smelling salts | normal | physical | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis.... |
| follow me | normal | status | — | — | 20 | Redirects the target’s single-target effects to the user for this turn.... |
| nature power | normal | status | — | — | 20 | Uses a move which depends upon the terrain.... |
| charge | electric | status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doub... |
| taunt | dark | status | — | 100% | 20 | For the next few turns, the target can only use damaging moves.... |
| helping hand | normal | status | — | — | 20 | Ally’s next move inflicts half more damage.... |
| trick | psychic | status | — | 100% | 10 | User and target swap items.... |
| role play | psychic | status | — | — | 10 | Copies the target’s ability.... |
| wish | normal | status | — | — | 10 | User will recover half its max HP at the end of the next turn.... |
| assist | normal | status | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves.... |
| ingrain | grass | status | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every tu... |
| superpower | fighting | physical | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage.... |
| magic coat | psychic | status | — | — | 15 | Reflects back the first effect move used on the user this turn.... |
| recycle | normal | status | — | — | 10 | User recovers the item it last used up.... |
| revenge | fighting | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn.... |
| brick break | fighting | physical | 75 | 100% | 15 | Destroys Reflect and Light Screen.... |
| yawn | normal | status | — | — | 10 | Target sleeps at the end of the next turn.... |
| knock off | dark | physical | 65 | 100% | 20 | Target drops its held item.... |
| endeavor | normal | physical | — | 100% | 5 | Lowers the target’s HP to equal the user’s.... |
| eruption | fire | special | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 ... |
| skill swap | psychic | status | — | — | 10 | User and target swap abilities.... |
| imprison | psychic | status | — | — | 10 | Prevents the target from using any moves that the user also knows.... |
| refresh | normal | status | — | — | 20 | Cleanses the user of a burn, paralysis, or poison.... |
| grudge | ghost | status | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0.... |
| snatch | dark | status | — | — | 10 | Steals the target’s move, if it’s self-targeted.... |
| secret power | normal | physical | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain.... |
| dive | water | physical | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn.... |
| arm thrust | fighting | physical | 15 | 100% | 20 | Hits 2-5 times in one turn.... |
| camouflage | normal | status | — | — | 20 | User’s type changes to match the terrain.... |
| tail glow | bug | status | — | — | 20 | Raises the user’s Special Attack by three stages.... |
| luster purge | psychic | special | 95 | 100% | 5 | Has a 50% chance to lower the target’s Special Defense by one stage.... |
| mist ball | psychic | special | 95 | 100% | 5 | Has a 50% chance to lower the target’s Special Attack by one stage.... |
| feather dance | flying | status | — | 100% | 15 | Lowers the target’s Attack by two stages.... |
| teeter dance | normal | status | — | 100% | 20 | Confuses the target.... |
| blaze kick | fire | physical | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target.... |
| mud sport | ground | status | — | — | 15 | Halves all Electric-type damage.... |